GUI Tool¶
- GUI Getting Started
- GUI User Guide
- Introduction
- The Main Window
- Texture Compression
- Compressing Images
- Converting Image Formats
- Using the Make Compatible Feature
- Compressing Signed Channel Images
- Decompressing Textures
- Improving Compression Quality
- Channel weighting
- Alpha setting enabled for BC1 (DXT1)
- HDR Properties setting
- ETC2
- ASTC
- Selectable GPU or CPU based compressed image views
- 3D Model Compression
- Mip Map Generation
- MIP Map Filter Support Using either GPU or CPU
- Applying Gamma to MIP Maps
- GPU Based Compression and MIP Map generation
- Cube Maps
- View Image Difference
- Analyzing Compressed Images